Stop for a Moment underpins an endeavour to explore the potential for nonhuman entities to elicit an affect in human viewers. The car accident is a central theme using the driving simulator video game BeamNg.drive, known for its ability to realistically simulate car crashes.

By pushing the limits of what the game engine allows, Brenton Alexander Smith forces the game into a crash scenario that would be impossible in the real world producing organic-chaotic shapes in response to the extreme input, coupled with strange twitching movements that afford them a sense of nonhuman liveliness referred to as ‘crashforms’.

The title of the show invites the viewer to not only take a moment to view the work but to take a break from the pressure to perform in today’s technologically driven society. Like the crashform, it invites the viewer to allow a certain vulnerability for just a little while.